Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure
نویسندگان
چکیده
Skin is noticeably bumpy in character, which is clearly visible in close-up shots in a film or game. Methods that rely on simple texture-mapping of faces lack such high frequency shape detail, which makes them look non-realistic. More specifically, this detail is usually ignored in real-time applications, or is drawn in manually by an artist. In this paper, we present techniques for capturing and rendering the fine scale structure of human skin. First, we present a method for creating normal maps of skin with a high degree of accuracy from physical data. We also present techniques inspired by texture synthesis to “grow” skin normal maps to cover the face. Finally, we demonstrate how such skin models can be rendered in real-time on consumer-end graphics hardware.
منابع مشابه
3DFaceNet: Real-time Dense Face Reconstruction via Synthesizing Photo-realistic Face Images
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed ph...
متن کاملA Three-tier Hierarchical Model for Capturing and Rendering of 3D Geometry and Appearance from 2D Images
We propose a three-scale hierarchical representation of scenes and objects and show how this representation is suitable for both computer vision capture of models from images and efficient photo-realistic graphics rendering. The model consists of: (1) a conventional triangulated geometry on the macro-scale; (2) a displacement map, introducing pixel-wise depth with respect to each planar model f...
متن کاملReal-time Rendering of Dynamic Vegetation
This paper presents a new approach to shading realistic leaves at high frame rates. The proposed physically based translucency model allows the accurate simulation of subsurface scattering in leaves while accounting for the leaf micro-structure. This approach is based in the local frame of the leaf, so it can be instantiated to any number of leaves without needing to generate new data. Besides ...
متن کاملImage-based rendering for real-time applications
Due to new techniques and new hardware capabilities image-based rendering (IBR) is not limited to offline rendering anymore. Today the use of pictures for complex 3d-models promises photo-realistic images even for realtime applications. This paper covers the various techniques which are capable of creating new perspectives in real-time. It also introduces a framework which enables the convenien...
متن کاملVisually pleasing real-time global illumination rendering for fully-dynamic scenes
Global illumination (GI) rendering plays a crucial role in the photo-realistic rendering of virtual scenes. With the rapid development of graphics hardware, GI has become increasingly attractive even for real-time applications nowadays. However, the computation of physically-correct global illumination is time-consuming and cannot achieve real-time, or even interactive performance. Although the...
متن کامل